According to Microsoft's documentation DeleteObject() is
used to delete a "logical pen, brush, font, bitmap, region,
or palette" while CloseHandle() is supposed to be used
for the handle returned by CreateEvent():
https://msdn.microsoft.com/en-us/library/windows/desktop/
dd183539%28v=vs.85%29.aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682396%28v=vs.85%29.aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724211%28v=vs.85%29.aspx
It's conceivable that this commit fixes a tiny memory leak,
but then again maybe not as DeleteObject() is apparently full
of magic:
http://blogs.msdn.com/b/oldnewthing/archive/2013/03/06/
10399678.aspx
Reported by Jarry Xu in #891.
 
-const char win32_rcs[] = "$Id: win32.c,v 1.18 2011/09/04 11:10:56 fabiankeil Exp $";
+const char win32_rcs[] = "$Id: win32.c,v 1.19 2012/03/09 16:23:50 fabiankeil Exp $";
 /*********************************************************************
  *
  * File        :  $Source: /cvsroot/ijbswa/current/win32.c,v $
    g_nCmdShow = nCmdShow;
    _beginthread(UserInterfaceThread, 0, &hInitCompleteEvent);
    WaitForSingleObject(hInitCompleteEvent, INFINITE);
-   DeleteObject(hInitCompleteEvent);
+   CloseHandle(hInitCompleteEvent);
 #endif
 
 #ifdef __MINGW32__