X-Git-Url: http://www.privoxy.org/gitweb/?p=privoxy.git;a=blobdiff_plain;f=deanimate.c;h=94311d483a6e51e10404da40503bb0558e3beca7;hp=1dbc66513b85a147ba7e75121b09335e78d58230;hb=e37bdfeeaedccc5b50881a93e84962e9b1336980;hpb=86e93b788dad4a805ffa3ed9099e9a2822b5673f diff --git a/deanimate.c b/deanimate.c index 1dbc6651..94311d48 100644 --- a/deanimate.c +++ b/deanimate.c @@ -1,4 +1,4 @@ -const char deanimate_rcs[] = "$Id: deanimate.c,v 1.7 2002/03/08 17:46:04 jongfoster Exp $"; +const char deanimate_rcs[] = "$Id: deanimate.c,v 1.10 2002/03/24 13:25:43 swa Exp $"; /********************************************************************* * * File : $Source: /cvsroot/ijbswa/current/deanimate.c,v $ @@ -10,7 +10,7 @@ const char deanimate_rcs[] = "$Id: deanimate.c,v 1.7 2002/03/08 17:46:04 jongfos * gif_extract_image * * Copyright : Written by and Copyright (C) 2001 by the the SourceForge - * IJBSWA team. http://ijbswa.sourceforge.net + * Privoxy team. http://www.privoxy.org/ * * Based on the GIF file format specification (see * http://tronche.com/computer-graphics/gif/gif89a.html) @@ -37,6 +37,15 @@ const char deanimate_rcs[] = "$Id: deanimate.c,v 1.7 2002/03/08 17:46:04 jongfos * * Revisions : * $Log: deanimate.c,v $ + * Revision 1.10 2002/03/24 13:25:43 swa + * name change related issues + * + * Revision 1.9 2002/03/13 00:27:04 jongfoster + * Killing warnings + * + * Revision 1.8 2002/03/09 19:42:47 jongfoster + * Fixing more warnings + * * Revision 1.7 2002/03/08 17:46:04 jongfoster * Fixing int/size_t warnings * @@ -242,7 +251,7 @@ int gif_skip_data_block(struct binbuffer *buf) * by a one-byte length field, with the last chunk having * zero length. */ - while((c = buf_getbyte(buf, 0))) + while((c = buf_getbyte(buf, 0)) != '\0') { if ((buf->offset += c + 1) >= buf->size - 1) { @@ -300,7 +309,7 @@ int gif_extract_image(struct binbuffer *src, struct binbuffer *dst) /* * Copy the image chunk by chunk. */ - while((c = buf_getbyte(src, 0))) + while((c = buf_getbyte(src, 0)) != '\0') { if (buf_copy(src, dst, 1 + (size_t) c)) return 1; }