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->Privoxy Developer Manual</TH
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-ALIGN="LEFT"
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-><DIV
-CLASS="SECT1"
-><H1
-CLASS="SECT1"
-><A
-NAME="CODING"
->4. Coding Guidelines</A
-></H1
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S1"
->4.1. Introduction</A
-></H2
-><P
->This set of standards is designed to make our lives easier.  It is
-    developed with the simple goal of helping us keep the "new and improved
-    <SPAN
-CLASS="APPLICATION"
->Privoxy</SPAN
->" consistent and reliable. Thus making
-    maintenance easier and increasing chances of success of the
-    project.</P
-><P
->And that of course comes back to us as individuals. If we can
-    increase our development and product efficiencies then we can solve more
-    of the request for changes/improvements and in general feel good about
-    ourselves. ;-&#62;</P
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S2"
->4.2. Using Comments</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S3"
->4.2.1. Comment, Comment, Comment</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Comment as much as possible without commenting the obvious.
-    For example do not comment "variable_a is equal to variable_b".
-    Instead explain why variable_a should be equal to the variable_b.
-    Just because a person can read code does not mean they will
-    understand why or what is being done. A reader may spend a lot
-    more time figuring out what is going on when a simple comment
-    or explanation would have prevented the extra research. Please
-    help your brother IJB'ers out!</P
-><P
->The comments will also help justify the intent of the code.
-    If the comment describes something different than what the code
-    is doing then maybe a programming error is occurring.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/* if page size greater than 1k ... */
-if ( page_length() &#62; 1024 )
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01
+Transitional//EN""http://www.w3.org/TR/html4/loose.dtd">
+<html>
+  <head>
+    <meta name="generator" content="HTML Tidy, see www.w3.org">
+    <title>
+      Coding Guidelines
+    </title>
+    <meta name="GENERATOR" content=
+    "Modular DocBook HTML Stylesheet Version 1.79">
+    <link rel="HOME" title="Privoxy Developer Manual" href="index.html">
+    <link rel="PREVIOUS" title="Documentation Guidelines" href=
+    "documentation.html">
+    <link rel="NEXT" title="Testing Guidelines" href="testing.html">
+    <link rel="STYLESHEET" type="text/css" href="../p_doc.css">
+    <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<style type="text/css">
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+  background-color: #EEEEEE;
+  color: #000000;
+ }
+ :link { color: #0000FF }
+ :visited { color: #840084 }
+ :active { color: #0000FF }
+ hr.c1 {text-align: left}
+</style>
+  </head>
+  <body class="SECT1">
+    <div class="NAVHEADER">
+      <table summary="Header navigation table" width="100%" border="0"
+      cellpadding="0" cellspacing="0">
+        <tr>
+          <th colspan="3" align="center">
+            Privoxy Developer Manual
+          </th>
+        </tr>
+        <tr>
+          <td width="10%" align="left" valign="bottom">
+            <a href="documentation.html" accesskey="P">Prev</a>
+          </td>
+          <td width="80%" align="center" valign="bottom">
+          </td>
+          <td width="10%" align="right" valign="bottom">
+            <a href="testing.html" accesskey="N">Next</a>
+          </td>
+        </tr>
+      </table>
+      <hr width="100%" class="c1">
+    </div>
+    <div class="SECT1">
+      <h1 class="SECT1">
+        <a name="CODING">4. Coding Guidelines</a>
+      </h1>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S1">4.1. Introduction</a>
+        </h2>
+        <p>
+          This set of standards is designed to make our lives easier. It is
+          developed with the simple goal of helping us keep the "new and
+          improved <span class="APPLICATION">Privoxy</span>" consistent and
+          reliable. Thus making maintenance easier and increasing chances of
+          success of the project.
+        </p>
+        <p>
+          And that of course comes back to us as individuals. If we can
+          increase our development and product efficiencies then we can solve
+          more of the request for changes/improvements and in general feel
+          good about ourselves. ;-&gt;
+        </p>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S2">4.2. Using Comments</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S3">4.2.1. Comment, Comment, Comment</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Comment as much as possible without commenting the obvious. For
+            example do not comment "variable_a is equal to variable_b".
+            Instead explain why variable_a should be equal to the variable_b.
+            Just because a person can read code does not mean they will
+            understand why or what is being done. A reader may spend a lot
+            more time figuring out what is going on when a simple comment or
+            explanation would have prevented the extra research. Please help
+            your brother IJB'ers out!
+          </p>
+          <p>
+            The comments will also help justify the intent of the code. If
+            the comment describes something different than what the code is
+            doing then maybe a programming error is occurring.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+/* if page size greater than 1k ... */
+if ( page_length() &gt; 1024 )
 {
     ... "block" the page up ...
 }
 
 /* if page size is small, send it in blocks */
-if ( page_length() &#62; 1024 )
+if ( page_length() &gt; 1024 )
 {
     ... "block" the page up ...
 }
 
 This demonstrates 2 cases of "what not to do".  The first is a
 "syntax comment".  The second is a comment that does not fit what
-is actually being done.</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S4"
->4.2.2. Use blocks for comments</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Comments can help or they can clutter. They help when they
-    are differentiated from the code they describe. One line
-    comments do not offer effective separation between the comment
-    and the code. Block identifiers do, by surrounding the code
-    with a clear, definable pattern.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/*********************************************************************
+is actually being done.
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S4">4.2.2. Use blocks for comments</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Comments can help or they can clutter. They help when they are
+            differentiated from the code they describe. One line comments do
+            not offer effective separation between the comment and the code.
+            Block identifiers do, by surrounding the code with a clear,
+            definable pattern.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+/*********************************************************************
  * This will stand out clearly in your code!
  *********************************************************************/
 if ( this_variable == that_variable )
@@ -231,65 +164,46 @@ if ( this_variable == that_variable )
 if ( this_variable == that_variable ) /* this may not either */
 {
    do_something_very_important();
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Exception:</I
-></SPAN
-></P
-><P
->If you are trying to add a small logic comment and do not
-    wish to "disrupt" the flow of the code, feel free to use a 1
-    line comment which is NOT on the same line as the code.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S5"
->4.2.3. Keep Comments on their own line</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->It goes back to the question of readability. If the comment
-    is on the same line as the code it will be harder to read than
-    the comment that is on its own line.</P
-><P
->There are three exceptions to this rule, which should be
-    violated freely and often: during the definition of variables,
-    at the end of closing braces, when used to comment
-    parameters.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/*********************************************************************
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Exception:</i></span>
+          </p>
+          <p>
+            If you are trying to add a small logic comment and do not wish to
+            "disrupt" the flow of the code, feel free to use a 1 line comment
+            which is NOT on the same line as the code.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S5">4.2.3. Keep Comments on their own line</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            It goes back to the question of readability. If the comment is on
+            the same line as the code it will be harder to read than the
+            comment that is on its own line.
+          </p>
+          <p>
+            There are three exceptions to this rule, which should be violated
+            freely and often: during the definition of variables, at the end
+            of closing braces, when used to comment parameters.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+/*********************************************************************
  * This will stand out clearly in your code,
  * But the second example won't.
  *********************************************************************/
@@ -322,116 +236,89 @@ short do_something_very_important(
 {
    ...code here...
 
-}   /* -END- do_something_very_important */</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S6"
->4.2.4. Comment each logical step</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Logical steps should be commented to help others follow the
-    intent of the written code and comments will make the code more
-    readable.</P
-><P
->If you have 25 lines of code without a comment, you should
-    probably go back into it to see where you forgot to put
-    one.</P
-><P
->Most "for", "while", "do", etc... loops _probably_ need a
-    comment. After all, these are usually major logic
-    containers.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S7"
->4.2.5. Comment All Functions Thoroughly</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->A reader of the code should be able to look at the comments
-    just prior to the beginning of a function and discern the
-    reason for its existence and the consequences of using it. The
-    reader should not have to read through the code to determine if
-    a given function is safe for a desired use. The proper
-    information thoroughly presented at the introduction of a
-    function not only saves time for subsequent maintenance or
-    debugging, it more importantly aids in code reuse by allowing a
-    user to determine the safety and applicability of any function
-    for the problem at hand. As a result of such benefits, all
-    functions should contain the information presented in the
-    addendum section of this document.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S8"
->4.2.6. Comment at the end of braces if the
-    content is more than one screen length</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Each closing brace should be followed on the same line by a
-    comment that describes the origination of the brace if the
-    original brace is off of the screen, or otherwise far away from
-    the closing brace. This will simplify the debugging,
-    maintenance, and readability of the code.</P
-><P
->As a suggestion , use the following flags to make the
-    comment and its brace more readable:</P
-><P
->use following a closing brace: } /* -END- if() or while ()
-    or etc... */</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->if ( 1 == X )
+}   /* -END- do_something_very_important */
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S6">4.2.4. Comment each logical step</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Logical steps should be commented to help others follow the
+            intent of the written code and comments will make the code more
+            readable.
+          </p>
+          <p>
+            If you have 25 lines of code without a comment, you should
+            probably go back into it to see where you forgot to put one.
+          </p>
+          <p>
+            Most "for", "while", "do", etc... loops _probably_ need a
+            comment. After all, these are usually major logic containers.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S7">4.2.5. Comment All Functions Thoroughly</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            A reader of the code should be able to look at the comments just
+            prior to the beginning of a function and discern the reason for
+            its existence and the consequences of using it. The reader should
+            not have to read through the code to determine if a given
+            function is safe for a desired use. The proper information
+            thoroughly presented at the introduction of a function not only
+            saves time for subsequent maintenance or debugging, it more
+            importantly aids in code reuse by allowing a user to determine
+            the safety and applicability of any function for the problem at
+            hand. As a result of such benefits, all functions should contain
+            the information presented in the addendum section of this
+            document.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S8">4.2.6. Comment at the end of braces if the content
+            is more than one screen length</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Each closing brace should be followed on the same line by a
+            comment that describes the origination of the brace if the
+            original brace is off of the screen, or otherwise far away from
+            the closing brace. This will simplify the debugging, maintenance,
+            and readability of the code.
+          </p>
+          <p>
+            As a suggestion , use the following flags to make the comment and
+            its brace more readable:
+          </p>
+          <p>
+            use following a closing brace: } /* -END- if() or while () or
+            etc... */
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+if ( 1 == X )
 {
    do_something_very_important();
    ...some long list of commands...
@@ -443,735 +330,480 @@ if ( 1 == X )
 {
    do_something_very_important();
    ...some long list of commands...
-} /* -END- if ( 1 == X ) */</PRE
-></TD
-></TR
-></TABLE
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S9"
->4.3. Naming Conventions</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S10"
->4.3.1. Variable Names</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Use all lowercase, and separate words via an underscore
-    ('_'). Do not start an identifier with an underscore. (ANSI C
-    reserves these for use by the compiler and system headers.) Do
-    not use identifiers which are reserved in ANSI C++. (E.g.
-    template, class, true, false, ...). This is in case we ever
-    decide to port Privoxy to C++.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int ms_iis5_hack = 0;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int msiis5hack = 0; int msIis5Hack = 0;</PRE
-></TD
-></TR
-></TABLE
-></P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S11"
->4.3.2. Function Names</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Use all lowercase, and separate words via an underscore
-    ('_'). Do not start an identifier with an underscore. (ANSI C
-    reserves these for use by the compiler and system headers.) Do
-    not use identifiers which are reserved in ANSI C++. (E.g.
-    template, class, true, false, ...). This is in case we ever
-    decide to port Privoxy to C++.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int load_some_file( struct client_state *csp )</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int loadsomefile( struct client_state *csp )
-int loadSomeFile( struct client_state *csp )</PRE
-></TD
-></TR
-></TABLE
-></P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S12"
->4.3.3. Header file prototypes</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Use a descriptive parameter name in the function prototype
-    in header files. Use the same parameter name in the header file
-    that you use in the c file.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->(.h) extern int load_aclfile( struct client_state *csp );
-(.c) int load_aclfile( struct client_state *csp )</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
->
-<TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->(.h) extern int load_aclfile( struct client_state * ); or 
-(.h) extern int load_aclfile(); 
-(.c) int load_aclfile( struct client_state *csp )</PRE
-></TD
-></TR
-></TABLE
-></P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S13"
->4.3.4. Enumerations, and #defines</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Use all capital letters, with underscores between words. Do
-    not start an identifier with an underscore. (ANSI C reserves
-    these for use by the compiler and system headers.)</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->(enumeration) : enum Boolean { FALSE, TRUE };
-(#define) : #define DEFAULT_SIZE 100;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> We have a standard naming scheme for #defines
-    that toggle a feature in the preprocessor: FEATURE_&#62;, where
-    &#62; is a short (preferably 1 or 2 word) description.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#define FEATURE_FORCE 1
+} /* -END- if ( 1 == X ) */
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S9">4.3. Naming Conventions</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S10">4.3.1. Variable Names</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Use all lowercase, and separate words via an underscore ('_'). Do
+            not start an identifier with an underscore. (ANSI C reserves
+            these for use by the compiler and system headers.) Do not use
+            identifiers which are reserved in ANSI C++. (E.g. template,
+            class, true, false, ...). This is in case we ever decide to port
+            Privoxy to C++.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int ms_iis5_hack = 0;
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int msiis5hack = 0; int msIis5Hack = 0;
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S11">4.3.2. Function Names</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Use all lowercase, and separate words via an underscore ('_'). Do
+            not start an identifier with an underscore. (ANSI C reserves
+            these for use by the compiler and system headers.) Do not use
+            identifiers which are reserved in ANSI C++. (E.g. template,
+            class, true, false, ...). This is in case we ever decide to port
+            Privoxy to C++.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int load_some_file( struct client_state *csp )
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int loadsomefile( struct client_state *csp )
+int loadSomeFile( struct client_state *csp )
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S12">4.3.3. Header file prototypes</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Use a descriptive parameter name in the function prototype in
+            header files. Use the same parameter name in the header file that
+            you use in the c file.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+(.h) extern int load_aclfile( struct client_state *csp );
+(.c) int load_aclfile( struct client_state *csp )
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+(.h) extern int load_aclfile( struct client_state * ); or
+(.h) extern int load_aclfile();
+(.c) int load_aclfile( struct client_state *csp )
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S13">4.3.4. Enumerations, and #defines</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Use all capital letters, with underscores between words. Do not
+            start an identifier with an underscore. (ANSI C reserves these
+            for use by the compiler and system headers.)
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+(enumeration) : enum Boolean { FALSE, TRUE };
+(#define) : #define DEFAULT_SIZE 100;
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> We
+            have a standard naming scheme for #defines that toggle a feature
+            in the preprocessor: FEATURE_&gt;, where &gt; is a short
+            (preferably 1 or 2 word) description.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#define FEATURE_FORCE 1
 
 #ifdef FEATURE_FORCE
 #define FORCE_PREFIX blah
-#endif /* def FEATURE_FORCE */</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S14"
->4.3.5. Constants</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Spell common words out entirely (do not remove vowels).</P
-><P
->Use only widely-known domain acronyms and abbreviations.
-    Capitalize all letters of an acronym.</P
-><P
->Use underscore (_) to separate adjacent acronyms and
-    abbreviations. Never terminate a name with an underscore.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#define USE_IMAGE_LIST 1</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#define USE_IMG_LST 1 or 
+#endif /* def FEATURE_FORCE */
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S14">4.3.5. Constants</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Spell common words out entirely (do not remove vowels).
+          </p>
+          <p>
+            Use only widely-known domain acronyms and abbreviations.
+            Capitalize all letters of an acronym.
+          </p>
+          <p>
+            Use underscore (_) to separate adjacent acronyms and
+            abbreviations. Never terminate a name with an underscore.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#define USE_IMAGE_LIST 1
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#define USE_IMG_LST 1 or
 #define _USE_IMAGE_LIST 1 or
-#define USE_IMAGE_LIST_ 1 or 
+#define USE_IMAGE_LIST_ 1 or
 #define use_image_list 1 or
-#define UseImageList 1</PRE
-></TD
-></TR
-></TABLE
-></P
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S15"
->4.4. Using Space</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S16"
->4.4.1. Put braces on a line by themselves.</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->The brace needs to be on a line all by itself, not at the
-    end of the statement. Curly braces should line up with the
-    construct that they're associated with. This practice makes it
-    easier to identify the opening and closing braces for a
-    block.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->if ( this == that )
+#define UseImageList 1
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S15">4.4. Using Space</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S16">4.4.1. Put braces on a line by themselves.</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            The brace needs to be on a line all by itself, not at the end of
+            the statement. Curly braces should line up with the construct
+            that they're associated with. This practice makes it easier to
+            identify the opening and closing braces for a block.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+if ( this == that )
 {
    ...
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
->if ( this == that ) { ... }</P
-><P
->or</P
-><P
->if ( this == that ) { ... }</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> In the special case that the if-statement is
-    inside a loop, and it is trivial, i.e. it tests for a
-    condition that is obvious from the purpose of the block,
-    one-liners as above may optically preserve the loop structure
-    and make it easier to read.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> developer-discretion.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example exception:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->while ( more lines are read )
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <p>
+            if ( this == that ) { ... }
+          </p>
+          <p>
+            or
+          </p>
+          <p>
+            if ( this == that ) { ... }
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> In
+            the special case that the if-statement is inside a loop, and it
+            is trivial, i.e. it tests for a condition that is obvious from
+            the purpose of the block, one-liners as above may optically
+            preserve the loop structure and make it easier to read.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            developer-discretion.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example
+            exception:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+while ( more lines are read )
 {
    /* Please document what is/is not a comment line here */
    if ( it's a comment ) continue;
 
    do_something( line );
-}</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S17"
->4.4.2. ALL control statements should have a
-    block</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Using braces to make a block will make your code more
-    readable and less prone to error. All control statements should
-    have a block defined.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->if ( this == that )
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S17">4.4.2. ALL control statements should have a
+            block</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Using braces to make a block will make your code more readable
+            and less prone to error. All control statements should have a
+            block defined.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+if ( this == that )
 {
    do_something();
    do_something_else();
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
->if ( this == that ) do_something(); do_something_else();</P
-><P
->or</P
-><P
->if ( this == that ) do_something();</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> The first example in "Instead of" will execute
-    in a manner other than that which the developer desired (per
-    indentation). Using code braces would have prevented this
-    "feature". The "explanation" and "exception" from the point
-    above also applies.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S18"
->4.4.3. Do not belabor/blow-up boolean
-    expressions</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->structure-&#62;flag = ( condition );</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
->if ( condition ) { structure-&#62;flag = 1; } else {
-    structure-&#62;flag = 0; }</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> The former is readable and concise. The later
-    is wordy and inefficient. Please assume that any developer new
-    to the project has at least a "good" knowledge of C/C++. (Hope
-    I do not offend by that last comment ... 8-)</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S19"
->4.4.4. Use white space freely because it is
-    free</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Make it readable. The notable exception to using white space
-    freely is listed in the next guideline.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int first_value   = 0;
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <p>
+            if ( this == that ) do_something(); do_something_else();
+          </p>
+          <p>
+            or
+          </p>
+          <p>
+            if ( this == that ) do_something();
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> The
+            first example in "Instead of" will execute in a manner other than
+            that which the developer desired (per indentation). Using code
+            braces would have prevented this "feature". The "explanation" and
+            "exception" from the point above also applies.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S18">4.4.3. Do not belabor/blow-up boolean
+            expressions</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+structure-&gt;flag = ( condition );
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <p>
+            if ( condition ) { structure-&gt;flag = 1; } else {
+            structure-&gt;flag = 0; }
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> The
+            former is readable and concise. The later is wordy and
+            inefficient. Please assume that any developer new to the project
+            has at least a "good" knowledge of C/C++. (Hope I do not offend
+            by that last comment ... 8-)
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S19">4.4.4. Use white space freely because it is
+            free</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Make it readable. The notable exception to using white space
+            freely is listed in the next guideline.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int first_value   = 0;
 int some_value    = 0;
 int another_value = 0;
 int this_variable = 0;
 
 if ( this_variable == this_variable )
 
-first_value = old_value + ( ( some_value - another_value ) - whatever )</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S20"
->4.4.5. Don't use white space around structure
-    operators</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->- structure pointer operator ( "-&#62;" ) - member operator (
-    "." ) - functions and parentheses</P
-><P
->It is a general coding practice to put pointers, references,
-    and function parentheses next to names. With spaces, the
-    connection between the object and variable/function name is not
-    as clear.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->a_struct-&#62;a_member;
+first_value = old_value + ( ( some_value - another_value ) - whatever )
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S20">4.4.5. Don't use white space around structure
+            operators</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            - structure pointer operator ( "-&gt;" ) - member operator ( "."
+            ) - functions and parentheses
+          </p>
+          <p>
+            It is a general coding practice to put pointers, references, and
+            function parentheses next to names. With spaces, the connection
+            between the object and variable/function name is not as clear.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+a_struct-&gt;a_member;
 a_struct.a_member;
-function_name();</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-> a_struct -&#62; a_member; a_struct . a_member;
-    function_name ();</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S21"
->4.4.6. Make the last brace of a function stand
-    out</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int function1( ... )
+function_name();
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+            a_struct -&gt; a_member; a_struct . a_member; function_name ();
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S21">4.4.6. Make the last brace of a function stand
+            out</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int function1( ... )
 {
    ...code...
    return( ret_code );
@@ -1181,83 +813,55 @@ CLASS="PROGRAMLISTING"
 
 int function2( ... )
 {
-}   /* -END- function2 */</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
->int function1( ... ) { ...code... return( ret_code ); } int
-    function2( ... ) { }</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> Use 1 blank line before the closing brace and 2
-    lines afterward. This makes the end of function standout to
-    the most casual viewer. Although function comments help
-    separate functions, this is still a good coding practice. In
-    fact, I follow these rules when using blocks in "for", "while",
-    "do" loops, and long if {} statements too. After all whitespace
-    is free!</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> developer-discretion on the number of blank
-    lines. Enforced is the end of function comments.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S22"
->4.4.7. Use 3 character indentions</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->If some use 8 character TABs and some use 3 character TABs,
-    the code can look *very* ragged. So use 3 character indentions
-    only. If you like to use TABs, pass your code through a filter
-    such as "expand -t3" before checking in your code.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->static const char * const url_code_map[256] =
+}   /* -END- function2 */
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <p>
+            int function1( ... ) { ...code... return( ret_code ); } int
+            function2( ... ) { }
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> Use 1
+            blank line before the closing brace and 2 lines afterward. This
+            makes the end of function standout to the most casual viewer.
+            Although function comments help separate functions, this is still
+            a good coding practice. In fact, I follow these rules when using
+            blocks in "for", "while", "do" loops, and long if {} statements
+            too. After all whitespace is free!
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            developer-discretion on the number of blank lines. Enforced is
+            the end of function comments.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S22">4.4.7. Use 3 character indentions</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            If some use 8 character TABs and some use 3 character TABs, the
+            code can look *very* ragged. So use 3 character indentions only.
+            If you like to use TABs, pass your code through a filter such as
+            "expand -t3" before checking in your code.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+static const char * const url_code_map[256] =
 {
    NULL, ...
 };
@@ -1276,477 +880,319 @@ int function1( ... )
 
    return( NEVER_GETS_HERE );
 
-}</PRE
-></TD
-></TR
-></TABLE
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S23"
->4.5. Initializing</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S24"
->4.5.1. Initialize all variables</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Do not assume that the variables declared will not be used
-    until after they have been assigned a value somewhere else in
-    the code. Remove the chance of accidentally using an unassigned
-    variable.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->short a_short = 0;
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S23">4.5. Initializing</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S24">4.5.1. Initialize all variables</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Do not assume that the variables declared will not be used until
+            after they have been assigned a value somewhere else in the code.
+            Remove the chance of accidentally using an unassigned variable.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+short a_short = 0;
 float a_float  = 0;
-struct *ptr = NULL;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> It is much easier to debug a SIGSEGV if the
-    message says you are trying to access memory address 00000000
-    and not 129FA012; or array_ptr[20] causes a SIGSEV vs.
-    array_ptr[0].</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> developer-discretion if and only if the
-    variable is assigned a value "shortly after" declaration.</P
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S25"
->4.6. Functions</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S26"
->4.6.1. Name functions that return a boolean as a
-    question.</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Value should be phrased as a question that would logically
-    be answered as a true or false statement</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->should_we_block_this();
+struct *ptr = NULL;
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> It is
+            much easier to debug a SIGSEGV if the message says you are trying
+            to access memory address 00000000 and not 129FA012; or
+            array_ptr[20] causes a SIGSEV vs. array_ptr[0].
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            developer-discretion if and only if the variable is assigned a
+            value "shortly after" declaration.
+          </p>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S25">4.6. Functions</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S26">4.6.1. Name functions that return a boolean as a
+            question.</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Value should be phrased as a question that would logically be
+            answered as a true or false statement
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+should_we_block_this();
 contains_an_image();
-is_web_page_blank();</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S27"
->4.6.2. Always specify a return type for a
-    function.</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->The default return for a function is an int. To avoid
-    ambiguity, create a return for a function when the return has a
-    purpose, and create a void return type if the function does not
-    need to return anything.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S28"
->4.6.3. Minimize function calls when iterating by
-    using variables</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->It is easy to write the following code, and a clear argument
-    can be made that the code is easy to understand:</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->for ( size_t cnt = 0; cnt &#60; block_list_length(); cnt++ )
+is_web_page_blank();
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S27">4.6.2. Always specify a return type for a
+            function.</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            The default return for a function is an int. To avoid ambiguity,
+            create a return for a function when the return has a purpose, and
+            create a void return type if the function does not need to return
+            anything.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S28">4.6.3. Minimize function calls when iterating by
+            using variables</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            It is easy to write the following code, and a clear argument can
+            be made that the code is easy to understand:
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+for ( size_t cnt = 0; cnt &lt; block_list_length(); cnt++ )
 {
    ....
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> Unfortunately, this makes a function call for
-    each and every iteration. This increases the overhead in the
-    program, because the compiler has to look up the function each
-    time, call it, and return a value. Depending on what occurs in
-    the block_list_length() call, it might even be creating and
-    destroying structures with each iteration, even though in each
-    case it is comparing "cnt" to the same value, over and over.
-    Remember too - even a call to block_list_length() is a function
-    call, with the same overhead.</P
-><P
->Instead of using a function call during the iterations,
-    assign the value to a variable, and evaluate using the
-    variable.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->size_t len = block_list_length();
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span>
+            Unfortunately, this makes a function call for each and every
+            iteration. This increases the overhead in the program, because
+            the compiler has to look up the function each time, call it, and
+            return a value. Depending on what occurs in the
+            block_list_length() call, it might even be creating and
+            destroying structures with each iteration, even though in each
+            case it is comparing "cnt" to the same value, over and over.
+            Remember too - even a call to block_list_length() is a function
+            call, with the same overhead.
+          </p>
+          <p>
+            Instead of using a function call during the iterations, assign
+            the value to a variable, and evaluate using the variable.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+size_t len = block_list_length();
 
-for ( size_t cnt = 0; cnt &#60; len; cnt++ )
+for ( size_t cnt = 0; cnt &lt; len; cnt++ )
 {
    ....
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Exceptions:</I
-></SPAN
-> if the value of block_list_length()
-    *may* change or could *potentially* change, then you must code the
-    function call in the for/while loop.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S29"
->4.6.4. Pass and Return by Const Reference</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->This allows a developer to define a const pointer and call
-    your function. If your function does not have the const
-    keyword, we may not be able to use your function. Consider
-    strcmp, if it were defined as: extern int strcmp( char *s1,
-    char *s2 );</P
-><P
->I could then not use it to compare argv's in main: int main(
-    int argc, const char *argv[] ) { strcmp( argv[0], "privoxy"
-    ); }</P
-><P
->Both these pointers are *const*! If the c runtime library
-    maintainers do it, we should too.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S30"
->4.6.5. Pass and Return by Value</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Most structures cannot fit onto a normal stack entry (i.e.
-    they are not 4 bytes or less). Aka, a function declaration
-    like: int load_aclfile( struct client_state csp )</P
-><P
->would not work. So, to be consistent, we should declare all
-    prototypes with "pass by value": int load_aclfile( struct
-    client_state *csp )</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S31"
->4.6.6. Names of include files</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Your include statements should contain the file name without
-    a path. The path should be listed in the Makefile, using -I as
-    processor directive to search the indicated paths. An exception
-    to this would be for some proprietary software that utilizes a
-    partial path to distinguish their header files from system or
-    other header files.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#include &#60;iostream.h&#62;     /* This is not a local include */
-#include "config.h"       /* This IS a local include */</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Exception:</I
-></SPAN
-></P
-><P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/* This is not a local include, but requires a path element. */ 
-#include &#60;sys/fileName.h&#62;</PRE
-></TD
-></TR
-></TABLE
-></P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> Please! do not add "-I." to the Makefile
-    without a _very_ good reason. This duplicates the #include
-    "file.h" behavior.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S32"
->4.6.7. Provide multiple inclusion
-    protection</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Prevents compiler and linker errors resulting from
-    redefinition of items.</P
-><P
->Wrap each header file with the following syntax to prevent
-    multiple inclusions of the file. Of course, replace PROJECT_H
-    with your file name, with "." Changed to "_", and make it
-    uppercase.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#ifndef PROJECT_H_INCLUDED
+}
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span>
+            if the value of block_list_length() *may* change or could
+            *potentially* change, then you must code the function call in the
+            for/while loop.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S29">4.6.4. Pass and Return by Const Reference</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            This allows a developer to define a const pointer and call your
+            function. If your function does not have the const keyword, we
+            may not be able to use your function. Consider strcmp, if it were
+            defined as: extern int strcmp( char *s1, char *s2 );
+          </p>
+          <p>
+            I could then not use it to compare argv's in main: int main( int
+            argc, const char *argv[] ) { strcmp( argv[0], "privoxy" ); }
+          </p>
+          <p>
+            Both these pointers are *const*! If the c runtime library
+            maintainers do it, we should too.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S30">4.6.5. Pass and Return by Value</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Most structures cannot fit onto a normal stack entry (i.e. they
+            are not 4 bytes or less). Aka, a function declaration like: int
+            load_aclfile( struct client_state csp )
+          </p>
+          <p>
+            would not work. So, to be consistent, we should declare all
+            prototypes with "pass by value": int load_aclfile( struct
+            client_state *csp )
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S31">4.6.6. Names of include files</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Your include statements should contain the file name without a
+            path. The path should be listed in the Makefile, using -I as
+            processor directive to search the indicated paths. An exception
+            to this would be for some proprietary software that utilizes a
+            partial path to distinguish their header files from system or
+            other header files.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#include &lt;iostream.h&gt;     /* This is not a local include */
+#include "config.h"       /* This IS a local include */
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Exception:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+/* This is not a local include, but requires a path element. */
+#include &lt;sys/fileName.h&gt;
+</pre>
+              </td>
+            </tr>
+          </table>
+
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span>
+            Please! do not add "-I." to the Makefile without a _very_ good
+            reason. This duplicates the #include "file.h" behavior.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S32">4.6.7. Provide multiple inclusion protection</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Prevents compiler and linker errors resulting from redefinition
+            of items.
+          </p>
+          <p>
+            Wrap each header file with the following syntax to prevent
+            multiple inclusions of the file. Of course, replace PROJECT_H
+            with your file name, with "." Changed to "_", and make it
+            uppercase.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#ifndef PROJECT_H_INCLUDED
 #define PROJECT_H_INCLUDED
  ...
-#endif /* ndef PROJECT_H_INCLUDED */</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S33"
->4.6.8. Use `extern "C"` when appropriate</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->If our headers are included from C++, they must declare our
-    functions as `extern "C"`. This has no cost in C, but increases
-    the potential re-usability of our code.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#ifdef __cplusplus
+#endif /* ndef PROJECT_H_INCLUDED */
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S33">4.6.8. Use `extern "C"` when appropriate</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            If our headers are included from C++, they must declare our
+            functions as `extern "C"`. This has no cost in C, but increases
+            the potential re-usability of our code.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+#ifdef __cplusplus
 extern "C"
 {
 #endif /* def __cplusplus */
@@ -1755,145 +1201,93 @@ extern "C"
 
 #ifdef __cplusplus
 }
-#endif /* def __cplusplus */</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S34"
->4.6.9. Where Possible, Use Forward Struct
-    Declaration Instead of Includes</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Useful in headers that include pointers to other struct's.
-    Modifications to excess header files may cause needless
-    compiles.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/*********************************************************************
+#endif /* def __cplusplus */
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S34">4.6.9. Where Possible, Use Forward Struct
+            Declaration Instead of Includes</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Useful in headers that include pointers to other struct's.
+            Modifications to excess header files may cause needless compiles.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+/*********************************************************************
  * We're avoiding an include statement here!
  *********************************************************************/
 struct file_list;
-extern file_list *xyz;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> If you declare "file_list xyz;" (without the
-    pointer), then including the proper header file is necessary.
-    If you only want to prototype a pointer, however, the header
-    file is unnecessary.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> Use with discretion.</P
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S35"
->4.7. General Coding Practices</A
-></H2
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S36"
->4.7.1. Turn on warnings</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation</I
-></SPAN
-></P
-><P
->Compiler warnings are meant to help you find bugs. You
-    should turn on as many as possible. With GCC, the switch is
-    "-Wall". Try and fix as many warnings as possible.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S37"
->4.7.2. Provide a default case for all switch
-    statements</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->What you think is guaranteed is never really guaranteed. The
-    value that you don't think you need to check is the one that
-    someday will be passed. So, to protect yourself from the
-    unknown, always have a default step in a switch statement.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->switch( hash_string( cmd ) )
+extern file_list *xyz;
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> If
+            you declare "file_list xyz;" (without the pointer), then
+            including the proper header file is necessary. If you only want
+            to prototype a pointer, however, the header file is unnecessary.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span> Use
+            with discretion.
+          </p>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S35">4.7. General Coding Practices</a>
+        </h2>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S36">4.7.1. Turn on warnings</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Explanation</i></span>
+          </p>
+          <p>
+            Compiler warnings are meant to help you find bugs. You should
+            turn on as many as possible. With GCC, the switch is "-Wall". Try
+            and fix as many warnings as possible.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S37">4.7.2. Provide a default case for all switch
+            statements</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            What you think is guaranteed is never really guaranteed. The
+            value that you don't think you need to check is the one that
+            someday will be passed. So, to protect yourself from the unknown,
+            always have a default step in a switch statement.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+switch( hash_string( cmd ) )
 {
    case hash_actions_file :
       ... code ...
@@ -1908,438 +1302,299 @@ CLASS="PROGRAMLISTING"
       ... anomaly code goes here ...
       continue; / break; / exit( 1 ); / etc ...
 
-} /* end switch( hash_string( cmd ) ) */</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> If you already have a default condition, you
-    are obviously exempt from this point. Of note, most of the
-    WIN32 code calls `DefWindowProc' after the switch statement.
-    This API call *should* be included in a default statement.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Another Note:</I
-></SPAN
-> This is not so much a readability issue
-    as a robust programming issue. The "anomaly code goes here" may
-    be no more than a print to the STDERR stream (as in
-    load_config). Or it may really be an abort condition.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> Programmer discretion is advised.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S38"
->4.7.3. Try to avoid falling through cases in a
-    switch statement.</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->In general, you will want to have a 'break' statement within
-    each 'case' of a switch statement. This allows for the code to
-    be more readable and understandable, and furthermore can
-    prevent unwanted surprises if someone else later gets creative
-    and moves the code around.</P
-><P
->The language allows you to plan the fall through from one
-    case statement to another simply by omitting the break
-    statement within the case statement. This feature does have
-    benefits, but should only be used in rare cases. In general,
-    use a break statement for each case statement.</P
-><P
->If you choose to allow fall through, you should comment both
-    the fact of the fall through and reason why you felt it was
-    necessary.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S39"
->4.7.4. Use 'long' or 'short' Instead of
-    'int'</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->On 32-bit platforms, int usually has the range of long. On
-    16-bit platforms, int has the range of short.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> open-to-debate. In the case of most FSF
-    projects (including X/GNU-Emacs), there are typedefs to int4,
-    int8, int16, (or equivalence ... I forget the exact typedefs
-    now). Should we add these to IJB now that we have a "configure"
-    script?</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S40"
->4.7.5. Don't mix size_t and other types</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->The type of size_t varies across platforms. Do not make
-    assumptions about whether it is signed or unsigned, or about
-    how long it is. Do not compare a size_t against another
-    variable of a different type (or even against a constant)
-    without casting one of the values.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S41"
->4.7.6. Declare each variable and struct on its
-    own line.</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->It can be tempting to declare a series of variables all on
-    one line. Don't.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->long a = 0;
+} /* end switch( hash_string( cmd ) ) */
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> If
+            you already have a default condition, you are obviously exempt
+            from this point. Of note, most of the WIN32 code calls
+            `DefWindowProc' after the switch statement. This API call
+            *should* be included in a default statement.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Another
+            Note:</i></span> This is not so much a readability issue as a
+            robust programming issue. The "anomaly code goes here" may be no
+            more than a print to the STDERR stream (as in load_config). Or it
+            may really be an abort condition.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            Programmer discretion is advised.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S38">4.7.3. Try to avoid falling through cases in a
+            switch statement.</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            In general, you will want to have a 'break' statement within each
+            'case' of a switch statement. This allows for the code to be more
+            readable and understandable, and furthermore can prevent unwanted
+            surprises if someone else later gets creative and moves the code
+            around.
+          </p>
+          <p>
+            The language allows you to plan the fall through from one case
+            statement to another simply by omitting the break statement
+            within the case statement. This feature does have benefits, but
+            should only be used in rare cases. In general, use a break
+            statement for each case statement.
+          </p>
+          <p>
+            If you choose to allow fall through, you should comment both the
+            fact of the fall through and reason why you felt it was
+            necessary.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S39">4.7.4. Use 'long' or 'short' Instead of 'int'</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            On 32-bit platforms, int usually has the range of long. On 16-bit
+            platforms, int has the range of short.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            open-to-debate. In the case of most FSF projects (including
+            X/GNU-Emacs), there are typedefs to int4, int8, int16, (or
+            equivalence ... I forget the exact typedefs now). Should we add
+            these to IJB now that we have a "configure" script?
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S40">4.7.5. Don't mix size_t and other types</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            The type of size_t varies across platforms. Do not make
+            assumptions about whether it is signed or unsigned, or about how
+            long it is. Do not compare a size_t against another variable of a
+            different type (or even against a constant) without casting one
+            of the values.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S41">4.7.6. Declare each variable and struct on its own
+            line.</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            It can be tempting to declare a series of variables all on one
+            line. Don't.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+long a = 0;
 long b = 0;
-long c = 0;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Instead of:</I
-></SPAN
-></P
-><P
->long a, b, c;</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-> - there is more room for comments on the
-    individual variables - easier to add new variables without
-    messing up the original ones - when searching on a variable to
-    find its type, there is less clutter to "visually"
-    eliminate</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Exceptions:</I
-></SPAN
-> when you want to declare a bunch of loop
-    variables or other trivial variables; feel free to declare them
-    on one line. You should, although, provide a good comment on
-    their functions.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> developer-discretion.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S42"
->4.7.7. Use malloc/zalloc sparingly</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->Create a local struct (on the stack) if the variable will
-    live and die within the context of one function call.</P
-><P
->Only "malloc" a struct (on the heap) if the variable's life
-    will extend beyond the context of one function call.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->If a function creates a struct and stores a pointer to it in a
-list, then it should definitely be allocated via `malloc'.</PRE
-></TD
-></TR
-></TABLE
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S43"
->4.7.8. The Programmer Who Uses 'malloc' is
-    Responsible for Ensuring 'free'</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->If you have to "malloc" an instance, you are responsible for
-    insuring that the instance is `free'd, even if the deallocation
-    event falls within some other programmer's code. You are also
-    responsible for ensuring that deletion is timely (i.e. not too
-    soon, not too late). This is known as "low-coupling" and is a
-    "good thing (tm)". You may need to offer a
-    free/unload/destructor type function to accommodate this.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->int load_re_filterfile( struct client_state *csp ) { ... }
-static void unload_re_filterfile( void *f ) { ... }</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Exceptions:</I
-></SPAN
-></P
-><P
->The developer cannot be expected to provide `free'ing
-    functions for C run-time library functions ... such as
-    `strdup'.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Status:</I
-></SPAN
-> developer-discretion. The "main" use of this
-    standard is for allocating and freeing data structures (complex
-    or nested).</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S44"
->4.7.9. Add loaders to the `file_list' structure
-    and in order</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->I have ordered all of the "blocker" file code to be in alpha
-    order. It is easier to add/read new blockers when you expect a
-    certain order.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> It may appear that the alpha order is broken in
-    places by POPUP tests coming before PCRS tests. But since
-    POPUPs can also be referred to as KILLPOPUPs, it is clear that
-    it should come first.</P
-></DIV
-><DIV
-CLASS="SECT3"
-><H3
-CLASS="SECT3"
-><A
-NAME="S45"
->4.7.10. "Uncertain" new code and/or changes to
-    existing code, use FIXME or XXX</A
-></H3
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Explanation:</I
-></SPAN
-></P
-><P
->If you have enough confidence in new code or confidence in
-    your changes, but are not *quite* sure of the repercussions,
-    add this:</P
-><P
->/* FIXME: this code has a logic error on platform XYZ, *
-    attempting to fix */ #ifdef PLATFORM ...changed code here...
-    #endif</P
-><P
->or:</P
-><P
->/* FIXME: I think the original author really meant this...
-    */ ...changed code here...</P
-><P
->or:</P
-><P
->/* FIXME: new code that *may* break something else... */
-    ...new code here...</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> If you make it clear that this may or may not
-    be a "good thing (tm)", it will be easier to identify and
-    include in the project (or conversely exclude from the
-    project).</P
-></DIV
-></DIV
-><DIV
-CLASS="SECT2"
-><H2
-CLASS="SECT2"
-><A
-NAME="S46"
->4.8. Addendum: Template for files and function
-    comment blocks:</A
-></H2
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example for file comments:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->const char FILENAME_rcs[] = "$Id$";
+long c = 0;
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Instead of:</i></span>
+          </p>
+          <p>
+            long a, b, c;
+          </p>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span> - there is more room for
+            comments on the individual variables - easier to add new
+            variables without messing up the original ones - when searching
+            on a variable to find its type, there is less clutter to
+            "visually" eliminate
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span>
+            when you want to declare a bunch of loop variables or other
+            trivial variables; feel free to declare them on one line. You
+            should, although, provide a good comment on their functions.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            developer-discretion.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S42">4.7.7. Use malloc/zalloc sparingly</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            Create a local struct (on the stack) if the variable will live
+            and die within the context of one function call.
+          </p>
+          <p>
+            Only "malloc" a struct (on the heap) if the variable's life will
+            extend beyond the context of one function call.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+If a function creates a struct and stores a pointer to it in a
+list, then it should definitely be allocated via `malloc'.
+</pre>
+              </td>
+            </tr>
+          </table>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S43">4.7.8. The Programmer Who Uses 'malloc' is
+            Responsible for Ensuring 'free'</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            If you have to "malloc" an instance, you are responsible for
+            insuring that the instance is `free'd, even if the deallocation
+            event falls within some other programmer's code. You are also
+            responsible for ensuring that deletion is timely (i.e. not too
+            soon, not too late). This is known as "low-coupling" and is a
+            "good thing (tm)". You may need to offer a free/unload/destructor
+            type function to accommodate this.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Example:</i></span>
+          </p>
+          <table border="0" bgcolor="#E0E0E0" width="100%">
+            <tr>
+              <td>
+<pre class="PROGRAMLISTING">
+int load_re_filterfile( struct client_state *csp ) { ... }
+static void unload_re_filterfile( void *f ) { ... }
+</pre>
+              </td>
+            </tr>
+          </table>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Exceptions:</i></span>
+          </p>
+          <p>
+            The developer cannot be expected to provide `free'ing functions
+            for C run-time library functions ... such as `strdup'.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Status:</i></span>
+            developer-discretion. The "main" use of this standard is for
+            allocating and freeing data structures (complex or nested).
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S44">4.7.9. Add loaders to the `file_list' structure and
+            in order</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            I have ordered all of the "blocker" file code to be in alpha
+            order. It is easier to add/read new blockers when you expect a
+            certain order.
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> It
+            may appear that the alpha order is broken in places by POPUP
+            tests coming before PCRS tests. But since POPUPs can also be
+            referred to as KILLPOPUPs, it is clear that it should come first.
+          </p>
+        </div>
+        <div class="SECT3">
+          <h3 class="SECT3">
+            <a name="S45">4.7.10. "Uncertain" new code and/or changes to
+            existing code, use FIXME or XXX</a>
+          </h3>
+          <p>
+            <span class="emphasis"><i class=
+            "EMPHASIS">Explanation:</i></span>
+          </p>
+          <p>
+            If you have enough confidence in new code or confidence in your
+            changes, but are not *quite* sure of the repercussions, add this:
+          </p>
+          <p>
+            /* FIXME: this code has a logic error on platform XYZ, *
+            attempting to fix */ #ifdef PLATFORM ...changed code here...
+            #endif
+          </p>
+          <p>
+            or:
+          </p>
+          <p>
+            /* FIXME: I think the original author really meant this... */
+            ...changed code here...
+          </p>
+          <p>
+            or:
+          </p>
+          <p>
+            /* FIXME: new code that *may* break something else... */ ...new
+            code here...
+          </p>
+          <p>
+            <span class="emphasis"><i class="EMPHASIS">Note:</i></span> If
+            you make it clear that this may or may not be a "good thing
+            (tm)", it will be easier to identify and include in the project
+            (or conversely exclude from the project).
+          </p>
+        </div>
+      </div>
+      <div class="SECT2">
+        <h2 class="SECT2">
+          <a name="S46">4.8. Addendum: Template for files and function
+          comment blocks:</a>
+        </h2>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Example for file
+          comments:</i></span>
+        </p>
+        <table border="0" bgcolor="#E0E0E0" width="100%">
+          <tr>
+            <td>
+<pre class="PROGRAMLISTING">
+const char FILENAME_rcs[] = "$Id: coding.html,v 1.54 2010/11/13 12:50:18 fabiankeil Exp $";
 /*********************************************************************
  *
- * File        :  $Source$
+ * File        :  $Source: /cvsroot/ijbswa/current/doc/webserver/developer-manual/coding.html,v $
  *
  * Purpose     :  (Fill me in with a good description!)
  *
@@ -2361,7 +1616,7 @@ CLASS="PROGRAMLISTING"
  *                The GNU General Public License should be included with
  *                this file.  If not, you can view it at
  *                http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
- *                or write to the Free Software Foundation, Inc., 
+ *                or write to the Free Software Foundation, Inc.,
  *                51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
  *                USA
  *
@@ -2372,55 +1627,39 @@ CLASS="PROGRAMLISTING"
 
    ...necessary include files for us to do our work...
 
-const char FILENAME_h_rcs[] = FILENAME_H_VERSION;</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> This declares the rcs variables that should be
-    added to the "show-proxy-args" page. If this is a brand new
-    creation by you, you are free to change the "Copyright" section
-    to represent the rights you wish to maintain.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> The formfeed character that is present right
-    after the comment flower box is handy for (X|GNU)Emacs users to
-    skip the verbiage and get to the heart of the code (via
-    `forward-page' and `backward-page'). Please include it if you
-    can.</P
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example for file header comments:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->#ifndef _FILENAME_H
+const char FILENAME_h_rcs[] = FILENAME_H_VERSION;
+</pre>
+            </td>
+          </tr>
+        </table>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Note:</i></span> This
+          declares the rcs variables that should be added to the
+          "show-proxy-args" page. If this is a brand new creation by you, you
+          are free to change the "Copyright" section to represent the rights
+          you wish to maintain.
+        </p>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Note:</i></span> The
+          formfeed character that is present right after the comment flower
+          box is handy for (X|GNU)Emacs users to skip the verbiage and get to
+          the heart of the code (via `forward-page' and `backward-page').
+          Please include it if you can.
+        </p>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Example for file header
+          comments:</i></span>
+        </p>
+        <table border="0" bgcolor="#E0E0E0" width="100%">
+          <tr>
+            <td>
+<pre class="PROGRAMLISTING">
+#ifndef _FILENAME_H
 #define _FILENAME_H
-#define FILENAME_H_VERSION "$Id$"
+#define FILENAME_H_VERSION "$Id: coding.html,v 1.54 2010/11/13 12:50:18 fabiankeil Exp $"
 /*********************************************************************
  *
- * File        :  $Source$
+ * File        :  $Source: /cvsroot/ijbswa/current/doc/webserver/developer-manual/coding.html,v $
  *
  * Purpose     :  (Fill me in with a good description!)
  *
@@ -2442,7 +1681,7 @@ CLASS="PROGRAMLISTING"
  *                The GNU General Public License should be included with
  *                this file.  If not, you can view it at
  *                http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
- *                or write to the Free Software Foundation, Inc., 
+ *                or write to the Free Software Foundation, Inc.,
  *                51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
  *                USA
  *
@@ -2473,27 +1712,20 @@ extern const char FILENAME_h_rcs[];
   Local Variables:
   tab-width: 3
   end:
-*/</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Example for function comments:</I
-></SPAN
-></P
-><TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="PROGRAMLISTING"
->/*********************************************************************
+*/
+</pre>
+            </td>
+          </tr>
+        </table>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Example for function
+          comments:</i></span>
+        </p>
+        <table border="0" bgcolor="#E0E0E0" width="100%">
+          <tr>
+            <td>
+<pre class="PROGRAMLISTING">
+/*********************************************************************
  *
  * Function    :  FUNCTION_NAME
  *
@@ -2503,7 +1735,7 @@ CLASS="PROGRAMLISTING"
  *          1  :  param1 = pointer to an important thing
  *          2  :  x      = pointer to something else
  *
- * Returns     :  0 =&#62; Ok, everything else is an error.
+ * Returns     :  0 =&gt; Ok, everything else is an error.
  *
  *********************************************************************/
 int FUNCTION_NAME( void *param1, const char *x )
@@ -2511,80 +1743,46 @@ int FUNCTION_NAME( void *param1, const char *x )
    ...
    return( 0 );
 
-}</PRE
-></TD
-></TR
-></TABLE
-><P
-><SPAN
-CLASS="emphasis"
-><I
-CLASS="EMPHASIS"
->Note:</I
-></SPAN
-> If we all follow this practice, we should be
-    able to parse our code to create a "self-documenting" web
-    page.</P
-></DIV
-></DIV
-><DIV
-CLASS="NAVFOOTER"
-><HR
-ALIGN="LEFT"
-WIDTH="100%"><TABLE
-SUMMARY="Footer navigation table"
-WIDTH="100%"
-BORDER="0"
-CELLPADDING="0"
-CELLSPACING="0"
-><TR
-><TD
-WIDTH="33%"
-ALIGN="left"
-VALIGN="top"
-><A
-HREF="documentation.html"
-ACCESSKEY="P"
->Prev</A
-></TD
-><TD
-WIDTH="34%"
-ALIGN="center"
-VALIGN="top"
-><A
-HREF="index.html"
-ACCESSKEY="H"
->Home</A
-></TD
-><TD
-WIDTH="33%"
-ALIGN="right"
-VALIGN="top"
-><A
-HREF="testing.html"
-ACCESSKEY="N"
->Next</A
-></TD
-></TR
-><TR
-><TD
-WIDTH="33%"
-ALIGN="left"
-VALIGN="top"
->Documentation Guidelines</TD
-><TD
-WIDTH="34%"
-ALIGN="center"
-VALIGN="top"
->&nbsp;</TD
-><TD
-WIDTH="33%"
-ALIGN="right"
-VALIGN="top"
->Testing Guidelines</TD
-></TR
-></TABLE
-></DIV
-></BODY
-></HTML
->
\ No newline at end of file
+}
+</pre>
+            </td>
+          </tr>
+        </table>
+        <p>
+          <span class="emphasis"><i class="EMPHASIS">Note:</i></span> If we
+          all follow this practice, we should be able to parse our code to
+          create a "self-documenting" web page.
+        </p>
+      </div>
+    </div>
+    <div class="NAVFOOTER">
+      <hr width="100%" class="c1">
+      <table summary="Footer navigation table" width="100%" border="0"
+      cellpadding="0" cellspacing="0">
+        <tr>
+          <td width="33%" align="left" valign="top">
+            <a href="documentation.html" accesskey="P">Prev</a>
+          </td>
+          <td width="34%" align="center" valign="top">
+            <a href="index.html" accesskey="H">Home</a>
+          </td>
+          <td width="33%" align="right" valign="top">
+            <a href="testing.html" accesskey="N">Next</a>
+          </td>
+        </tr>
+        <tr>
+          <td width="33%" align="left" valign="top">
+            Documentation Guidelines
+          </td>
+          <td width="34%" align="center" valign="top">
+            &nbsp;
+          </td>
+          <td width="33%" align="right" valign="top">
+            Testing Guidelines
+          </td>
+        </tr>
+      </table>
+    </div>
+  </body>
+</html>
+